![]() Worst case scenario, they have a game with better quality of life. What’s the worst that’ll happen? The problems will be fixed and people still leave matches. There is literally absolutely ZERO downside to fixing these problems. If you genuinely have an interest in seeing the game become better, then you should be pushing, like us, for Blizzard to improve these aspects of the game. I’m not sure whether you just genuinely don’t understand, or if you’re expecting something in return for shilling for blizzard so hard in regards to the penalties for quitting, but if it’s the latter, just know you’re not gonna get anything worthwhile. Probably due to pressure from activision. Rather than improve the quality of gameplay and actually address issues that could easily solve a large majority of the problems, they dig in and simply double down on them. Overwatch can no longer sustain with it’s player count the way it is which is why they’re trying the route of forced engagement to make up for it. Player counts continue to trend downwards as more and more players move onto Apex, Fortnite, and Call of Duty. The fact of the matter is, Overwatch is dying. Incidentally, all 3 could be rectified by a competent gaming company that gave a crap about its player base. The quality of the match perhaps one of the biggest factors in why people quit. Whether it’s gameplay quality, connectivity quality, or frame-rate quality. The quality has always literally been a factor in matches I leave. Think of an example of an objectively phenomenal competitively geared multiplayer title, and guess what? Leavers still plague other players’ experiences to comparable degrees as they do here. The quality of any game in question has never been a factor of why players leave matches, but rather a scapegoat.
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